Neon XR – Eye Tracking for Mixed Reality
Overview
Neon XR is a research-grade eye-tracking solution designed specifically for Virtual Reality (VR), Mixed Reality (MR), and Extended Reality (XR) applications. It enables developers and researchers to integrate highly accurate eye tracking into XR systems while maintaining full access to raw and processed data.
Its compact hardware design allows easy integration into a wide range of XR headsets and custom devices.
Key Features
No Calibration Required
- Ready to use immediately without user-specific calibration.
- Reduces setup time for experiments and demonstrations.
- Simplifies deployment in multi-user environments.
High-Accuracy Eye Tracking
- Research-grade gaze tracking performance.
- Accurate eye movement measurement in dynamic XR environments.
- Suitable for both scientific studies and interactive applications.
Perfect Slippage Compensation
- Maintains gaze accuracy even when the headset shifts during use.
- Automatically compensates for minor headset movements and repositioning.
Real-Time Data Streaming
Provides live access to:
- Gaze direction and gaze vectors
- Eye position
- Eye orientation
- Pupil diameter
- Eye-state information
- Blink detection
This allows developers to build responsive gaze-aware applications.
Gaze-Based Interaction
Neon XR enables intuitive eye-driven interaction inside virtual and mixed reality environments.
Examples include:
- Object selection through gaze
- Attention-aware interfaces
- Eye-controlled menus
- Gaze targeting with hand gestures
- Accessibility-focused interaction systems
A common workflow is:
- User looks at an object.
- System detects gaze target.
- User performs a gesture such as a pinch.
- Action is executed on the selected object.
MRTK3 Integration
Neon XR integrates with:
- Unity
- Microsoft Mixed Reality Toolkit 3 (MRTK3)
This simplifies development of gaze-aware XR applications.
Visual Behavior Analysis
Researchers can study how people interact with virtual environments by measuring:
- Visual attention
- Search patterns
- Scene exploration
- Cognitive workload indicators
- User engagement
- Decision-making behavior
Participants can be placed in controlled XR scenarios while eye-tracking data is collected automatically.
Open Research Platform
Open Source Toolchain
Developers have access to:
- Open software tools
- APIs
- SDKs
- Integration resources
Open Data Access
All recorded data remains accessible, including:
- Raw eye-tracking data
- Processed gaze data
- Pupil measurements
- Eye-state information
Open Formats
Data can be exported and analyzed using custom research workflows without vendor lock-in.
Designed for XR
Neon XR is optimized for:
- Virtual Reality (VR)
- Mixed Reality (MR)
- Extended Reality (XR)
- Research environments
- Prototype development
- Commercial product integration
Benefits for Researchers
- Fast participant onboarding
- No calibration workflow
- Accurate gaze tracking
- Real-time analytics
- Easy integration into experiments
- Full access to research data
Benefits for Developers
- Real-time API access
- Unity compatibility
- MRTK3 integration
- Open hardware geometry
- Custom mount development support
- Flexible XR deployment options
Compatible VR Systems
Using dedicated frame mounts, Neon can be integrated with supported VR platforms, enabling advanced gaze tracking capabilities without requiring proprietary eye-tracking hardware.
Typical Applications
| Area | Example Use Cases |
|---|---|
| XR Research | Attention and cognition studies |
| Training Simulations | Medical, industrial, military training |
| Human Factors | Interface usability testing |
| Gaming | Eye-controlled interactions |
| Accessibility | Hands-free navigation |
| Education | Learning behavior analysis |
| Product Development | Gaze-aware XR experiences |
Neon XR combines research-grade eye tracking, real-time gaze data, open access to information, and easy XR integration, making it a powerful platform for both immersive research and next-generation mixed reality applications.







