Pupil Labs Eye tracking for mixed reality- (Best Price in India)

Eye tracking for mixed reality

Use Neon to add research-grade eye tracking to your XR experiences. Neon delivers highly accurate eye tracking data. No calibration required.

Neon’s tiny form factor makes it easy to integrate into most XR devices. All eye tracking data is freely accessible in open formats

Contact us on team@bvmindia.in and Call: ‪+91-8800738089‬‬/‪‪+91-9205161813

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Eye Tracking for Mixed Reality with Neon

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Neon XR from Pupil Labs is a research-grade eye-tracking solution designed to add accurate gaze tracking to virtual reality (VR), mixed reality (MR), and extended reality (XR) devices. Its compact design allows integration into existing XR headsets while providing open access to eye-tracking data for research and development.

Key Features

No Calibration Required

  • Users can begin immediately without performing individual eye-tracking calibration.
  • Useful for research studies, public demonstrations, and multi-user environments.

Perfect Slippage Compensation

  • Automatically compensates for headset movement and repositioning.
  • Maintains gaze accuracy even when the headset shifts during use.

Real-Time Eye Tracking

Provides live streams of:

  • Gaze vectors
  • Fixations
  • Eye position
  • Eye state information
  • Pupil diameter measurements

This enables responsive interaction and behavioral analysis within XR applications.

Gaze-Based Interaction

Neon XR supports natural gaze interaction:

  • Users look at an object to target it.
  • Hand gestures (such as pinch gestures) can trigger actions.
  • Works well with Microsoft’s Mixed Reality development ecosystem.

Supported integrations include:

  • Unity
  • Mixed Reality Toolkit 3

Typical use cases:

  • Menu selection
  • Object highlighting
  • Hands-free user interfaces
  • Accessibility solutions
  • Training simulations

Visual Behavior Analysis

Researchers can study:

  • Visual attention
  • Search behavior
  • User engagement
  • Cognitive workload indicators
  • Human factors and usability

Because experiments run inside virtual or mixed reality environments, researchers can precisely control stimuli while recording gaze behavior.

Open Research Platform

One of the strongest advantages of Neon XR is its openness:

  • Open-source toolchain
  • Open geometry for custom hardware mounts
  • Real-time API access
  • Direct access to raw and processed eye-tracking data
  • Standard data formats for research workflows

This makes it attractive for:

  • Universities
  • Human-computer interaction researchers
  • XR developers
  • Industrial training applications

Compatible VR Systems

Meta Quest 3

 

 

 

 

  • Drop-in eye-tracking add-on available.
  • Enables research-grade eye tracking on a headset that does not natively include eye tracking.

Pico 4 Enterprise

 

 

 

 

  • Compatible through dedicated frame mounts.
  • Suitable for enterprise and research deployments.

Developer Features

Neon XR offers:

  • Real-time SDK and APIs
  • Unity integration
  • MRTK3 integration
  • Custom mount designs
  • Community support
  • Access to raw gaze streams

Typical Applications

AreaExample Uses
XR ResearchAttention studies, cognitive science
TrainingAviation, medical, industrial training
Human FactorsInterface evaluation and usability testing
GamingGaze-controlled interactions
AccessibilityHands-free control systems
Retail & MarketingVirtual store behavior analysis
EducationLearning and engagement studies

Why Researchers Use It

Compared with many consumer eye-tracking systems, Neon XR emphasizes:

  • Research-grade accuracy
  • Open data access
  • No calibration workflow
  • Hardware flexibility
  • Integration with popular XR development tools

This makes it particularly useful for laboratories and developers building custom VR/MR experiences where full access to eye-tracking data is essential.

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